#pragma once
#include "controllogic.h"
//#include "PlayerControlElement.h"
#include "PlayerBodyControlLogic.h"


class PlayerBodyControlLogic;
class PlayerControlElement;

class PlayerControlLogic :
	public ControlLogic
{
	friend class PlayerController;

	std::vector<PlayerControlElement*> playerControlElements;

public:
	void addPlayerControlElement(PlayerControlElement*);

	//PlayerControlLogic();
	PlayerControlLogic();
	~PlayerControlLogic(void);
	Controller* makeController();
};

